Y’all can thank Apoc for pointing me to this discussion (snicker). Glad he did...can’t let Lynis single-handedly forge the future of fighter!
Anyway, don’t have much to add at this point but would like to announce my total agreement that the ‘weapon master’ and ‘inspect’ issues need to be addressed. The old compare was far superior and aim was pretty useful.
I do hope no matter what becomes of fighter that the new aristo skills will remain unaffected. For example, whirlwind must be the greatest new feature/benefit for fighter in years. Any changes to fighter should not affect whirlwind other than to make it even better.
One thing I have been babbling about lately is giving fighter the ability to ‘enchance’ any weapon. Not just for themselves but for other players. Enchance would be similar to mage’s enchant and protect, but the messages and underlying result would be slightly different. Enhance allow a fighter to sharpen, hone, oil, clean, and tuning the weapon to make it the best possible, meaning it would perhaps increase the WC, durability, and accuracy of the weapon. This skills appears, imo, to offer credence to the ‘weapon master’ myth. Say nothing about how cool it would be.
As for new skills and choosing which path to follow, sounds much like the new cleric options. I’m not sure if that’s good or not without seeing some detail.
In short, fighter specials need a complete review and imo, an overhaul.
And speaking of shields and parry, it does work better now that Abbot fixed it, but Lynis is correct- it takes forever to kill something and you lose the benefit of whirlwind.
Looking forward to hearing more about Bele’s ideas.
Gal