Hmm i was wondering if.. (these are all for priests )
Offensive Supporting Prayers:
Bless:
priests bless should also increase weapon stats, as well as normal stats, and at aristo levels, possibly a priest could increase level as well (so the bless will also increase class-skill abilities), also increases chances of passive skills activating when an aristo priest blesses (so thunderbolt, fighter’s weapon specials.. etc happen more often?) chances includes spells/weapons as well, so lightning shealth, slobberknocker activate more often (possibly only a level 24 priest is able to do this?)
Mass turning:
would be something similar to the old clerics turn where it would at least destroy at least 1 limb or 1 target when a priest uses it, with the minimum damage increasing to maybe 2 targets minimum when aristo?
Mass Wings:
casts wings on all the weapons/shields for all players in the party, weaker version till aristo?
Mass Touch:
casts touch on all party members, mostly the higher evasion portion, with very slight increase in accuracy till aristo then its the full touch spell, possibly?
Twist:
Twist is an area spell, affects everyone in room
all monsters in room will recieve the effects (not including bonus’s)
non-aristo priest - party members get bonus’s, also suffer the negative effects
aristo priest - party members usually do not suffer negative effects
e.g. priest casts twist, and recieves heal/rebound shield/and invisible target on body
while giving all opponents, a trip/burst of flame/unluckiness to combat
if at aristo, party members will recieve the heal/rebound and maybe one additional unlucky teammate will get the invisible target on body
Mass Guidance:
when cast will give increased guidance to all opponents in the area, player has to specify which limb, if not specified or monster does not have that limb, it will automatically target body
player can also focus all the guidance into one target, offering greater chances of hitting,
aristos when using spell will give a mini rage ability to party members when they attack the targeted npc (with the rage effects increased if there is only one target)
Hammer:
similar to old hammer, possibly stronger when aristo? or gives a special vs evil aura that affects all party members when aristo. So, fighters/barbs will get specials against evil when in party or something?
Defensive-Supportive Prayers:
-maybe priests dont need to unwield to cast prayers like heal/poison/curse removal?
Shephard’s Crook:
could we have a shephard’s crook spell where the priest doesnt have to unwield to keep the spell running? it’ll help people party more often, and also not make the priest useless in combat,
possibly crook’ll do healing over time (reduces the effects of all negative buffs, like poison/stun etc?), but uses up more mana or something?
Spiritual Healing:
mass spiritual healing? cleric sacrificies health to give increased mana regeneration or set amount of mana to all party members (including self)
Mass Aura of Peace:
Priests’s aura of peace effects everyone, less chances of being attacked by monsters, increased mana regeneration
Heal:
could it be made so that when priest casts on a player, he gets reduced damage for that specific limb its cast on as well as regains health in that limb faster for a period of time,
and if its cast on an undead, that specific limb has no regeneration or if the cleric is at higher devotion, it will actually have damage over time as well
aristos have a slow chance of instant killing if heal is used on the head
Poison/Curse removal:
was thinking if a priest uses it, the player will be immune to curses or poisons for a short while (few minutes at aristo), with the duration increasing with devotion and level… and if there is a mass poison/curse removal, it’ll protect everyone in the party for a while too
aristos get the chance of something similar to “sanctuary” in an area, when a mass poison/curse removal is cast, it still allows combat but poisoning and cursing from opponents is greatly hindered (affects everyone, including non members)
e.g. even if a priest cast and managed to activate this ability in moat, even if someone not from the party goes there to exp, he will most probably not get poisoned (or if so it’ll be weak)
Purify:
if there is one, should negate evil-doers/undeads spells/abilities, such as reduce the effects of necromancers spells, weaken their undeads and/or maybe something similar to a mass (yasuos) aversion?
Mass Protection:
similar to the “sanctified aura” prayer, or at least of that power, same requirements (as well as, party members only) till aristo? At aristos it can be cast on anyone, regardless of alignment.
-much weaker protection vs non evil
Moira’s Shield:
at higher levels, gives an increased AC aura that affects party members?
Will there still be divine intervention?
hehe
-Tyr