We have always had two kinds of Fighters on the game (in terms of Players): those who go for the big, 2h and just power over their opponents (think Caramon from Dragonlance), and then those who go for a more calm and skilled approach (think Sturm).
I’m almost thinking of making Fighter skills learnable like Mage spells. Each Fighter would have X skill-slots, even though there are Y total skills. This would let Players pick and choose whether they wanted a high-accuracy skill or a higher-damage skill.
Or I can just make all of the skills available, and let Players pick and choose what they happen to use on a given day, in a given situation.
Which do you prefer? Or do you have a better idea of how to handle skills vs play-style?