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Demonologist
Posted: 22 July 2008 04:47 PM   [ Ignore ]   [ # 16 ]
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I have been in a party where there was 2 other aristo necros and myself.  3 necromancers and 6 dks was a blast, but it took us forever to really get going.  My thinking on a warrior type necro was he would be a specialist in the areas of darkness and demonic spells.  A necro who uses dk would have a party mate at boot who could basically be the second dk, and would be able to supply darkness and help.  The warrior necro could solo and do fine by themselves.  I was basically thinking of ways to put necros in the same party and make effective.  The darkness would not bother other necros in the party after all.  True the warrior necro would need to be allowed better armor and weapons.  Perhaps allowing them to use same lvl armor as a dk, and make them continue using bladed weapons only.  There fighting abilities would be bumped up a little, but their spells/abilities will be what makes them truly dangerous.  Plus the fact that most people with necros just don’t have time to play them, it would allow necros to log on, buy eq, and play for an hour or 2 and then log off.  Just my thinking on it.

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Posted: 23 July 2008 02:24 AM   [ Ignore ]   [ # 17 ]
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Lynis - 22 July 2008 05:52 AM

man.. imagine 2 necros with all high Acolytes?? i could be wrong, but i think that would be fairly sick

not DKs, High Acolytes.. or maybe each has 1 dk and the rest highs (if you have a corpse stored) from what i remember iv seen necros take down vilog with just highs, and boot rush a ton of other things

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Posted: 23 July 2008 02:33 AM   [ Ignore ]   [ # 18 ]
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I could see changing the necros undead dk, to somthing else like greater (or king, or champion, or some other prefix)zombie or skeleton or somthing (since all they are doing is wearing armor and wielding weapons) and use the name Death Knight for the other necro type class.. being a more melee class.. have chain as there max armor but being able to cast spells to boost that armor, and possible spells like the plauge shield thing would be pretty sweet, plus the normal death touch, curse, ice damage, maybe even alow them to have some summons (maybe a beast, or acolytes, corpse fiend, and/or a ghoul as a MAX) and ofcourse all the darkness fun you can handle, unlimited WC weapons.. hmmmm

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Posted: 23 July 2008 04:46 AM   [ Ignore ]   [ # 19 ]
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Bring back store Undead.  more necro would play if they could store an undead forthe next time they logged in.

Yes we have the vault, which last time I check was not good for a weekend warrior who can only play 1 boot.

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Posted: 23 July 2008 09:30 AM   [ Ignore ]   [ # 20 ]
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From what I remember, Rose absolutely despised the store undead command.  Personally, I prefer storing a corpse in the vault to storing an undead in the plane of death.  The hour of work that is required simply by scavenging corpses before playing is well worth having 2 inc DKs over having 1 inc DK and one extraordinary DK.  I may be wrong on that, but I know for a fact there was a penalty after recalling a stored undead that its maximum power was reduced - as if a corpse had been animated while not incredible.  I don’t know for sure just how much weaker it was.  I do know that it was noticeably weaker as I can recall my recalled undead getting hurt more often.

Rose will do anything in his power to prevent store undead from being brought back.  He instantly shot it down on the necro board everytime it was brought up.

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Posted: 23 July 2008 09:56 AM   [ Ignore ]   [ # 21 ]
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I thought the vault only stored corpses for a few days?  (or anything for that matter)

This limits the ability of part time players to play necro imo.  Having a ready made DK to help get the 2nd DK up and running was benefitial I thought.  I thought a recalled undead was weakeras well, but when I played years ago I never noticed a real difference, maybecause I only got to level 13 or 14 before I wizzed.

As for Rose rejecting the idea, I don’t think he was the only one.  I was for keeping it, but I seem to recall being in the minority when I asked about this before.

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Posted: 23 July 2008 10:44 AM   [ Ignore ]   [ # 22 ]
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You are correct, storing undeads lasted “forever” I believe, while corpse storage in the vault is limited to 48 hours afaik.  Although, it was being discussed on the necro board about extending the time limit for corpses in the vault.  I haven’t checked in a while so I don’t know if the discussion went anywhere though.

I’m not married with kids and any of that shenanigans, so I can’t accurately assess how much time all that takes and cuts into mudding and what-not.  But like I said, without any help, and without killing anything, I can get an incred DK corpse in an hour max.  Is it that difficult to foresee up to 48 hours into the future to plan for a time to get some mudding in?

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Posted: 24 July 2008 08:12 AM   [ Ignore ]   [ # 23 ]
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well storage of corpses also brings into play the time you have to play.  If i have a incred corpse stored i’m not going to break them out for anything less than a full boot.  So if i got home at 6:30 and wanted to play MD i’m not going to play my necro, its not worth the trouble.

Heres an idea for necros, how bout when you class the player becomes undead.  All this running around as a living mortal creature just doesn’t seem to work with all the death and destruction.  Maybe you give yourself over to the darkness and come back as a lich or something.

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Posted: 28 July 2008 11:04 AM   [ Ignore ]   [ # 24 ]
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I agree with Malal’s idea that started this thread....it would rock if Necros were divided into two subclasses like Clerics.  We wouldn’t need to reinvent the wheel to do it, either.  Necros as we know them now could be the “summoning” subclass, and a new incarnation of Necros as they used to be (curse, iceblade, wraithphase, lichphase) could be the “warlock” subclass.

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