armour


 

Redirected from: AC

Armour in moral decay is essential for ones survival. Basically armour reduces the chances of opponents hitting you, as well as also reducing how hard the blow hits. The stronger the armour (or higher the AC) the heavier it will be (usually) as well as that armour requiring better, higher quality metals to make. It should be noted that one can wear any armor as long as they are able to hold it in their inventory (provided it meets the class restrictions/requirements and size).  Armour is “lighter” when worn than when carried.

Usually armor only protects a specific limb, (helms protect heads, jackets body and so on) cloaks however are able to protect whole body’s with the exception of the head (there are some special cloaks that do protect the head), while jewelries that give ac protect the whole body.

Armour classes (AC):

AC1: Cloth
AC2: Ring mail, Leather, Wooden shields
AC3: Scale mail, Wooden armor
AC4: Chain mail
AC5: Splint mail
AC6: Banded
AC7: Plate
AC8: (put in names here)
AC9: (put in names here)
AC10: (put in names here)

Storebought items are only able to go up to AC 9, however there are certain items in the game that are able to go beyond.

See also, Weapons, Weapon-Class, Armour Guilds, Weapon Guilds

Category:New To Moral Decay

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