sects


 

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A failed experiment

Sects were introduced in ‘96 to allow aristos the ability to gain advanced skills.  Each class had at least one sect which they could join and had customizable secthalls.  Members could be voted in or out.  In this system, skills and spells were suggested by the players and rapidly coded by the wizards (first Elrohir who left MD and handed his responsibilities to Rose).  This allowed for an amazing amount of customizability and power.  This also spread the wizards responsible very thin.  Unfortunately, many of the skills were somewhat prone to bugs and major imbalance issues.

The sect system was ended in the summer of ‘96.  However, many of the skills originally suggested in the sects have filtered back into the various classes in the past 10 years.  In addition, the guild and clan systems picked up some of the customization that was available to sects.

The sects

Cialias - Barbarian/Fighter

Weaponmaster - Barbarian/Fighter

Blades - Thieves/Monks

Rogues - Thieves/Fighters

Illusionist - Mages/Thieves

Lightriders - Mages

Shadoweavers - Mages/Necromancers

Rangers - Fighters/Druids/Thieves

Healers - Clerics/Druids

Neuromancers - Monks/Mages

Psionics - Monks/Mages

Paladins - Clerics/Fighters

Shaman - Barbarians/Druids

Stormbringers - Mages

Waterwielders - Mages

Flamestrikers - Mages